Helping audiences wayfind in virtual worlds

Rap artist Lady Leshurr performing and audience avatars dancing in Condense's virtual venue

Image source: Condense

Vocalist Eva Lazarus performing in Condense's studio rig in-person

Image source: Condense

Company Condense

Team UX designer, Performer Research Fellow, Head of Marketing, Engineering and Production teams, 3D Venue Designer

Role Audience Research Fellow

Problem

3D virtual performance spaces are unfamiliar territory

Condense’s innovative virtual stage technology enables audiences to watch and interact with artistic performances in a multiplayer game world. Wayfinding involves the tactics and strategies that guide motion in a real or virtual space. Audience research revealed many people found wayfinding difficult e.g. feeling unsure where to go or what to explore or interact with and sense they were ‘missing something’.

Solution

Wayfinding strategies as inspiration for venue and story design

We wanted to increase audiences’ confidence and ability to fully participate in the experience.

  • To begin, I carried out a literature review of wayfinding and participatory performance research.

  • I presented design principles and findings in an ideation workshop with the team as recommendations for our next experimental performance.

  • We agreed on a holistic approach to ‘bake’ wayfinding into the design of the venue, narrative, and onboarding experience.

Designing for real-world wayfinding strategies

Wayfinding in virtual worlds isn’t that different from the real world. When designing the venue, we used techniques such as landmarks, audio design, clear paths, and visually distinct regions to support orientation and decision-making.

Pedestrians walking across intersecting zebra crossings

Weaving wayfinding into the story

The choices people make to move around and participate in the experience are intimately tied to the performance. Scriptwriting and theatre direction were carefully curated to clarify the ‘rules of participation’ and give audiences the agency to choose their own adventure.

Image source: Condense

Familiar rituals and scenography

Mimicking familiar theatre rituals, such as dimming lights at show-start can help people adapt to novel performance spaces. Place cues in scenography e.g. ‘no entry’ signs for doors that can’t be used, can also help guide wayfinding behaviour in unoppressive, subtle ways.

Dark red stage curtains in a majestic theatre

Improving confidence and familiarity in onboarding

We learned wayfinding experiences were partly shaped by the onboarding experience. Several ways we aimed to increase familiarity and confidence were: giving people a role, helping people transition into the story before the event, and clarifying the rules of engagement.

Directional signpost pointing to locations 'Here', 'There', and 'Everywhere'

What I’m most proud of

Leading an ‘Imagineering’ workshop with the team

After our first experimental performance, I shared insights from audience research to facilitate an ‘Imagineering’ workshop with the team. Imagineering activities fuel creative brainstorming sessions while keeping ideas within the realms of what’s realistic. The team had fun in this session, and it helped user experience and engineering teams collaborate more closely on innovative design solutions in a way they hadn’t before.

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